Maps You Can Play in Rout
Every Rout game is played on a map of connected territories with region bonuses, just like Risk's continents. Maps range from tiny learning boards you can finish in minutes to sprawling boards with hundreds of territories built for long asynchronous campaigns.
The map roster
| Map | Territories | Character |
|---|---|---|
| Standard Risk | 42 | The classic world layout — six continents, familiar chokepoints like Australia and South America. |
| World 21 | 113 | A denser take on the world map with more regions and more fronts to defend. |
| Eurasia | 131 | A single sprawling landmass — few natural borders, constant pressure. |
| Eurasia Spice Trade | 131 | A variant of Eurasia with an alternative bonus structure built around trade routes. |
| NYC | 80 | New York City neighborhood by neighborhood — dense urban borders. |
| USA Huge | 240 | The United States at county-level granularity — a long, grinding campaign map. |
| USA Home Rule | 240 | A USA Huge variant where state capitals anchor the bonus structure. |
| Headquarters | 132 | An abstract battlefield built around defensible headquarters positions. |
| Westeros | 747 | The biggest board in Rout — a continent-scale fantasy map for epic multi-week games. |
| 4-Square | 4 | A minimal learning board for trying out the rules. |
| 16-Square | 25 | A compact grid map for quick games. |
Why big maps work in Rout
A 240- or 747-territory board would be exhausting to play in one sitting. Because Rout is asynchronous — you take your turn when a notification arrives, on your own schedule — big maps become multi-week campaigns instead of marathon sessions. Turn timers with CPU auto-play keep even the largest games moving.
Build your own map
Rout includes a built-in map editor where you can draw territories, define connections, and set up region bonuses to create custom boards.